Credits:
(Note: some assets may not be visible/available at all times, so if the below doesn’t make sense, it’s likely because you haven’t found it yet. SPOILERS AHEAD!)
Website design & layout- Geoff Richardson
Webb Station Logo - Created in Canva by Geoff Richardson
Webb Station Maps - Created in Adobe Photoshop Express using GoogleMaps base data.
Video voice-overs: Geoff Richardson
SCC file footage: from the KXAS-TX archive, located at the University of North Texas (UNT) Libraries Special Collections.
SCC exterior photo: English Wikipedia, and entered into the public domain.
SCC original layout map: Wikipedia, provided by the US Department of Energy, and in the public domain.
SCC tunnel photos: Atlas Obscura Desertron article, photos user submitted - https://www.atlasobscura.com/places/superconducting-super-collider
KWXS radio section:
Music player courtesy of Qobuz and their ability to embed music anywhere. Seriously, cancel Spotify/Apple Music/Tidal and go with these guys. Quality is unmatched.
Music contained within the player: copyright to the artists, their labels, and any associated parties that care.
KWXS Logo/gif - base model created via ChatGPT and modified in post-processing via GlitchStudio.
Background instrumental music assets created by Suno AI, and edited by Geoff Richardson.
Beta Testers, who shall have my eternal thanks:
Matt Davis
None of this would be possible without inspiration. For the benefit of all, I am referencing some works that I have found so crucial to the world building and overall style & design of this project:
(in no particular order)
Web Series:
“The Backrooms” by Kane Parsons
“The Mandela Catalog” by Alex Kister
“Gemini Home Entertainment” by Reme Abode
“Midwest Angelica” by AQ Studio
“Marble Hornets” by Troy Wagner, Joseph DeLange & Tim Sutton
“Welcome to Night Vale” by Joseph Fink & Jeffrey Cranor
Movies/TV:
“Stranger Things” by The Duffer Brothers
The Robert Langdon films, inspired by the writings of Dan Brown
“Severance”, created by Dan Erickson
Games:
The complete works of Cyan Worlds studios.
“Control”, “Control: Resonant” and “Alan Wake” by Remedy Entertainment
“The Oregon Trail” series of games, created MECC
“The Stanley Parable”, created by Galactic Cafe studios
“Battlezone” & “Battlezone 2: Combat Commander” by Activision
Books:
AI use statement:
Let it be know that, for the most part, I generally dislike generative AI based on what it represents, the ethics it stands for, and the impact it has on our world and our environment. Given the choice, I would rather create it myself or hire others to create these assets.
However, I recognize that it has become integrated into every computer asset under the sun and as one who is lacking in the art department, I have resorted to some use of AI assets that I have generated and made into the final image I desire. Given that this project is limited in scope and audience, I begrudgingly deem this as an acceptable use. Should this ever evolve into an open game involving people I do not know, I will make every attempt to replace all AI assets with human-created ones, as is my preference and what I think is better for everyone.
However, until that point, I begrudgingly use the generative assets at my disposal and reference them thusly in the credits. If anyone wants to create something human-designed to replace any AI assets, I welcome them whole-heartedly. Email me at the below and let’s do business. Real money is on the line, and I’d rather give that to skilled humans than a server rack any day.
Geoff Richardson, writer/editor/dictator-high commander
Geoff.Richardson91090@gmail.com
Notes:
“Webb Station” is a work of fiction. Names, places, persons, characters, incidents and organizations are a product of the author’s imagination or are used fictitiously.